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Dec 04, 2024
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AN 3250 - Advanced Modeling - Character Modeling II This course is a continuation of Character Modeling Game Design covering the process of 3D game character creation using the industry standard 3D modeling software. Students will produce a portfolio-worthy character by using the professional workflow typical of the game design industry. Topics to be covered in this course include modeling techniques, UV mapping, sculpting, texturing and refining a game character. Students will participate in critiques of their own work and the work of others. Prerequisite: GD2470 (4 credits)
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