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Dec 04, 2024
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AN 3230 - 3D Animation II This course is a continuation of 3D Animation I. In this course students will learn character 3D animation with the help of an appropriate 3D software. Topics to be covered include creating bones, hierarchical linking, skinning and varying weights to create different walk cycles and animation systems. Students will apply industry best procedures in project development that such as, texture mapping, animation and rendering with emphasizing on to practicing the 12 principles of animation to give the characters the illusion of gravity, weight, mass, speed, flexibility. (4 Credits)
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